CHALLENGE OF CARS
Features include: The Need for Speed, The Wheels of Invention, Are We There Yet?, Dream Cars, Without Gas
Paperback $6.95 Suggested for ages 7-10
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CYBERSPACE
Launch into cyberspace and learn how humans navigate in our information-based world. Discover how instantaneous travel over great physical space is possible without ever leaving yo
Paperback $5.95 Suggested for ages 10-15
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ENGINEERING SCIENCE
Tunnels, bridges, skyscrapers, domes, and dams are all getting larger and larger. How does science and math in the real world make these feats possible? What is organic architectur
Paperback $6.95 Suggested for ages 10-15
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GO, CAR, GO!
Features include: Click and the Kids, Cars, Speed Racers, How Cars Go, In the Driver's Seat, Yo Wants to Know, On the Road, Going to Grandma's.
Paperback $6.95 Suggested for ages 3-6
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IMAGING ATOM-COSMOS
Imagine seeing things as small as an atom! This is now possible because of new imaging and scientific visualization techniques. In this issue, we'll look inside the human body, ins
Paperback $6.95 Suggested for ages 10-15
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INS AND OUTS OF THE INTERNET
Readers find out intriguing information about what goes IN to the Internet and what comes OUT, in this issue. Articles range from a short history of the Internet to guidelines and
Paperback $6.95 Suggested for ages 6-9
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MILLENNIUM COUNTDOWN
A realistic look at this milestone in time. Despite the media hype, January 1, 2000 will be just another day. The Earth will have reached another point in its orbit. Our spirit wil
Paperback $6.95 Suggested for ages 10-15
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MODEL ROCKETRY
It's strictly rocket science in this soaring issue. Sometimes called the "space-age hobby," model rocketry was launched in 1954 and its popularity quickly spread. With it came safe
Paperback $5.95 Suggested for ages 10-15
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NANOTECHNOLOGY
By building machines and materials with atomic precision, researchers believe they'll create faster computers, lighter spacecraft, car bodies as hard as diamonds and lighter than s
Paperback $6.95 Suggested for ages 10-15
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PLUGGED IN!
It is estimated that by the year 2000, the Internet will have 1 billion users - and chances are, you'll be one of them! In the September issue, we'll visit the MIT Media Laboratory
Paperback $6.95 Suggested for ages 10-15
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ROBO EXPLORERS
From "robo-critters," buglike multi-legged robots that will carry out dangerous missions such as inspecting the inside of nuclear reactors, to "microbots" that will one day cruise
Paperback $6.95 Suggested for ages 10-15
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ROBO-BUDDY
Slinking and squirming, life-imitating, soft robots are on the drawing board. Hard component little roombas that suck up dirt on the carpet and mow the lawn are already here. This
Paperback $6.95 Suggested for ages 9-14
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ROBOTS
Robots have been around a lot longer than you might think. This issue ambles through their history and takes readers on a tour of robots, from mini and micro to a gigantic, six-leg
Paperback $5.95 Suggested for ages 10-15
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SCIENCE OLYMPIAD
This issue will highlight the realm of opportunities available to young scientists and inventors - from innovative local fairs to the major competitions. We'll offer tips on how to
Paperback $6.95 Suggested for ages 10-15
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SPINOFFS
Odyssey gets real with this issue that explores the virtues of space-age technology and its applications in items used in every day life. Whether its freeze-dried food, the ribbed
Paperback $5.95 Suggested for ages 10-15
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SPYING, TECHNOLOGY OF
From a nationalistic pride standpoint, the technology (declassified, of course) that keeps us safe. Satellite tracking scopes, blind missiles, NORAD (space debris), etc.
Paperback $6.95 Suggested for ages 10-15
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SUPER LIGHT
From communication to propulsion, from entertainment to warfare and medicine, lasers seem to do it all. How do they work? What are some of their latest applications (e.g., the Pent
Paperback $6.95 Suggested for ages 10-15
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SUPERSTUFF
Catch a glimpse of where science is going as Odyssey presents the science of materials. Watch as scientists take natural matter and transform it into the kind of superstuff requir
Paperback $6.95 Suggested for ages 10-15
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TECHNO THEATER
Finding Nemo and The Lord of the Rings have introduced new dimensions to animation and special effects. We'll look at how technology is changing movie making in t
Paperback $6.95 Suggested for ages 9-13
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TECHNO TRAVEL
What's new in travel - "smart" roads, bridges, and cars; high speed trains; submersibles that swim like fish; evolving commercial planes; futuristic spacecraft; and the laptops, ce
Paperback $6.95 Suggested for ages 10-15
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THE SCIENCE OF REFLECTION
History of mirrors, how to make them, mirrors in telescopes, parallel universes, illusion and more.
Paperback $6.95 Suggested for ages 9-14
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UNWIRED
Internet 2, mobile Internet devices, YouTube, VOIP and SKYPE, Facebook founders, future of telecommuting, unexpected social changes of the Internet, Wi-Fi in developing world, Wi-f
Paperback $6.95 Suggested for ages 9-14
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WALK OR ROLL
Ever wonder how many steps you take in a day? Or why our big toes are no longer opposable? How would you design a robot to walk? Care to take a bumpy ride through a detailed histor
Paperback $6.95 Suggested for ages 7-10
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WIRED, WIRED WORLD
A look at the connected age. Our thumbs are evolving as we use cell phones and our new social watering holes are e-mail, instant messenger, and the 3-D Internet. Connected clothes
Paperback $6.95 Suggested for ages 10-15
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